/*
* Copyright (c) 2023 Proton AG
*
* This file is part of ProtonVPN.
*
* ProtonVPN is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ProtonVPN is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ProtonVPN. If not, see .
*/
using System;
using System.Threading.Tasks;
using ProtonVPN.Common.Legacy.Threading;
using ProtonVPN.Update.Contracts;
namespace ProtonVPN.Update.Updates
{
///
/// Extends duration of the update state representing progress (checking and downloading) up to
/// specified minimum progress duration. Required for short state change to be noticed in the UI.
///
public class ExtendedProgressAppUpdate : INotifyingAppUpdate
{
private readonly TimeSpan _minProgressDuration;
private readonly INotifyingAppUpdate _origin;
private readonly SerialTaskQueue _notifyQueue;
private readonly CancellationHandle _cancellationHandle = new();
private DateTime _progressStartedAt;
private AppUpdateStateContract _prevState;
public ExtendedProgressAppUpdate(TimeSpan minProgressDuration, INotifyingAppUpdate origin)
{
_minProgressDuration = minProgressDuration;
_origin = origin;
_origin.StateChanged += AppUpdate_StateChanged;
_notifyQueue = new SerialTaskQueue();
}
public event EventHandler StateChanged;
public void StartCheckingForUpdate(bool earlyAccess) => _origin.StartCheckingForUpdate(earlyAccess);
public Task StartUpdating(bool auto) => _origin.StartUpdating(auto);
private void AppUpdate_StateChanged(object sender, AppUpdateStateContract state)
{
if (ProgressStarted(state))
{
HandleProgressStart();
}
else if (ProgressEnded(state))
{
HandleProgressEnd();
}
_prevState = state;
_notifyQueue.Enqueue(() => OnStateChanged(state));
}
private bool ProgressStarted(AppUpdateStateContract state)
{
return _prevState?.Status.InProgress() != true && state.Status.InProgress();
}
private bool ProgressEnded(AppUpdateStateContract state)
{
return _prevState?.Status.InProgress() == true && !state.Status.InProgress();
}
private void HandleProgressStart()
{
_progressStartedAt = DateTime.UtcNow;
_cancellationHandle.Cancel();
}
private void HandleProgressEnd()
{
TimeSpan requiredDelay = _progressStartedAt + _minProgressDuration - DateTime.UtcNow;
if (requiredDelay > TimeSpan.Zero)
{
_notifyQueue.Enqueue(() => Delay(requiredDelay));
}
_progressStartedAt = DateTime.MinValue;
}
private async Task Delay(TimeSpan delay)
{
try
{
await Task.Delay(delay, _cancellationHandle.Token);
}
catch (TaskCanceledException)
{
}
}
private void OnStateChanged(AppUpdateStateContract state)
{
StateChanged?.Invoke(this, state);
}
}
}