/*
* Copyright (c) 2024 Proton AG
*
* This file is part of ProtonVPN.
*
* ProtonVPN is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ProtonVPN is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ProtonVPN. If not, see .
*/
using ProtonVPN.Api.Contracts;
using ProtonVPN.Api.Contracts.Servers;
using ProtonVPN.Client.Settings.Contracts;
using ProtonVPN.Logging.Contracts;
using ProtonVPN.Logging.Contracts.Events.ApiLogs;
namespace ProtonVPN.Client.Logic.Servers.Cache;
public class ServerCountCache : IServerCountCache
{
private const int SERVER_ROUND_DOWN_THRESHOLD = 100;
private readonly IApiClient _apiClient;
private readonly ILogger _logger;
private readonly ISettings _settings;
private int _serverCount;
private int _countryCount;
public ServerCountCache(
IApiClient apiClient,
ILogger logger,
ISettings settings)
{
_apiClient = apiClient;
_logger = logger;
_settings = settings;
_serverCount = _settings.TotalServerCount;
_countryCount = _settings.TotalCountryCount;
}
public async Task UpdateAsync()
{
try
{
ApiResponseResult response = await _apiClient.GetServersCountAsync();
if (response.Success && response.Value != null)
{
if (response.Value.Servers > 0)
{
_serverCount = response.Value.Servers;
_settings.TotalServerCount = _serverCount;
}
if (response.Value.Countries > 0)
{
_countryCount = response.Value.Countries;
_settings.TotalCountryCount = _countryCount;
}
}
}
catch (Exception e)
{
_logger.Error("API: Get servers count failed", e);
}
}
public int GetServerCount()
{
int serverCount = Math.Max(DefaultSettings.TotalServerCount, _serverCount);
int roundedServerCount = serverCount - (serverCount % SERVER_ROUND_DOWN_THRESHOLD);
return roundedServerCount;
}
public int GetCountryCount()
{
return Math.Max(DefaultSettings.TotalCountryCount, _countryCount);
}
}