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* Copyright (c) 2025 Proton AG
*
* This file is part of ProtonVPN.
*
* ProtonVPN is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
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* (at your option) any later version.
*
* ProtonVPN is distributed in the hope that it will be useful,
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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*/
using ProtonVPN.Client.Logic.Connection.Contracts.Enums;
using ProtonVPN.Client.Logic.Connection.Contracts.Models.Intents.Locations.Cities;
using ProtonVPN.Client.Logic.Connection.Contracts.Models.Intents.Locations.Countries;
using ProtonVPN.Client.Logic.Servers.Contracts.Models;
namespace ProtonVPN.Client.Logic.Connection.Contracts.Models.Intents.Locations.Servers;
public class MultiServerLocationIntent : ServerLocationIntentBase, IMultiLocationIntent
{
public static MultiServerLocationIntent From(string countryCode, string? stateName, string? cityName, IEnumerable servers, SelectionStrategy strategy)
=> string.IsNullOrEmpty(cityName)
? From(countryCode, servers, strategy)
: new(SingleCityLocationIntent.From(countryCode, stateName, cityName), servers, strategy);
public static MultiServerLocationIntent From(string countryCode, string? cityName, IEnumerable servers, SelectionStrategy strategy)
=> string.IsNullOrEmpty(cityName)
? From(countryCode, servers, strategy)
: new(SingleCityLocationIntent.From(countryCode, cityName), servers, strategy);
public static MultiServerLocationIntent From(string countryCode, IEnumerable servers, SelectionStrategy strategy)
=> new(SingleCountryLocationIntent.From(countryCode), servers, strategy);
public IReadOnlyList Servers { get; }
public SelectionStrategy Strategy { get; }
public bool IsSelectionEmpty => Servers.Count == 0;
public MultiServerLocationIntent(
SingleCityLocationIntent city,
IEnumerable servers,
SelectionStrategy strategy = SelectionStrategy.Fastest)
: base(city)
{
Servers = servers.Distinct().OrderBy(s => s.Id).ToList();
Strategy = strategy;
}
public MultiServerLocationIntent(
SingleCityLocationIntent city,
SelectionStrategy strategy = SelectionStrategy.Fastest)
: this(city, [], strategy)
{ }
public MultiServerLocationIntent(
SingleCountryLocationIntent country,
IEnumerable servers,
SelectionStrategy strategy = SelectionStrategy.Fastest)
: base(country)
{
Servers = servers.Distinct().OrderBy(s => s.Id).ToList();
Strategy = strategy;
}
public MultiServerLocationIntent(
SingleCountryLocationIntent country,
SelectionStrategy strategy = SelectionStrategy.Fastest)
: this(country, [], strategy)
{ }
public override bool IsSameAs(ILocationIntent? intent)
{
return base.IsSameAs(intent)
&& intent is MultiServerLocationIntent multiServerIntent
&& Strategy == multiServerIntent.Strategy
&& Servers.SequenceEqual(multiServerIntent.Servers);
}
public override bool IsSupported(Server server)
{
return base.IsSupported(server)
&& (IsSelectionEmpty || Servers.Any(s => s.Id == server.Id));
}
public override string ToString()
{
return $"{base.ToString()} - {Strategy} server{(IsSelectionEmpty ? string.Empty : $" in {string.Join(", ", Servers.Select(s => s.Name))}")}";
}
}