/*
* Copyright (c) 2025 Proton AG
*
* This file is part of ProtonVPN.
*
* ProtonVPN is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ProtonVPN is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ProtonVPN. If not, see .
*/
using System.Collections.Generic;
using ProtonVPN.Client.EventMessaging.Contracts;
using ProtonVPN.Client.Localization.Building;
using ProtonVPN.Client.Localization.Contracts;
using ProtonVPN.Client.Localization.Contracts.Messages;
using ProtonVPN.Client.Localization.Languages;
using ProtonVPN.Client.Settings.Contracts;
using ProtonVPN.Client.Settings.Contracts.Messages;
using WinUI3Localizer;
namespace ProtonVPN.Client.Localization;
public class LocalizationService : ILocalizationService, IEventMessageReceiver
{
private readonly IEventMessageSender _eventMessageSender;
private readonly ISettings _settings;
private readonly ILanguageFactory _languageFactory;
private readonly ILocalizer _localizer;
private readonly ILocalizationProvider _localizationProvider;
public LocalizationService(IEventMessageSender eventMessageSender,
ISettings settings,
ILanguageFactory languageFactory,
ILocalizerFactory localizerFactory,
ILocalizationProvider localizationProvider)
{
_eventMessageSender = eventMessageSender;
_settings = settings;
_languageFactory = languageFactory;
_localizer = localizerFactory.GetOrCreate();
_localizer.SetLanguage(settings.Language);
_localizationProvider = localizationProvider;
}
private void SetLanguage(string language)
{
_localizer.SetLanguage(language);
_localizationProvider.ForceCurrentLanguageForPluralProvider();
_eventMessageSender.Send(new LanguageChangedMessage(language));
}
public IEnumerable GetAvailableLanguages()
{
return _languageFactory.GetAvailableLanguages();
}
public Language GetLanguage(string language)
{
return _languageFactory.GetLanguage(language);
}
public Language GetCurrentLanguage()
{
return GetLanguage(_settings.Language);
}
public void Receive(SettingChangedMessage message)
{
if (message.PropertyName == nameof(ISettings.Language))
{
SetLanguage(_settings.Language);
}
}
}