/* * Copyright (c) 2025 Proton AG * * This file is part of ProtonVPN. * * ProtonVPN is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * ProtonVPN is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with ProtonVPN. If not, see . */ using System.Collections.Generic; using ProtonVPN.Client.EventMessaging.Contracts; using ProtonVPN.Client.Localization.Building; using ProtonVPN.Client.Localization.Contracts; using ProtonVPN.Client.Localization.Contracts.Messages; using ProtonVPN.Client.Localization.Languages; using ProtonVPN.Client.Settings.Contracts; using ProtonVPN.Client.Settings.Contracts.Messages; using WinUI3Localizer; namespace ProtonVPN.Client.Localization; public class LocalizationService : ILocalizationService, IEventMessageReceiver { private readonly IEventMessageSender _eventMessageSender; private readonly ISettings _settings; private readonly ILanguageFactory _languageFactory; private readonly ILocalizer _localizer; private readonly ILocalizationProvider _localizationProvider; public LocalizationService(IEventMessageSender eventMessageSender, ISettings settings, ILanguageFactory languageFactory, ILocalizerFactory localizerFactory, ILocalizationProvider localizationProvider) { _eventMessageSender = eventMessageSender; _settings = settings; _languageFactory = languageFactory; _localizer = localizerFactory.GetOrCreate(); _localizer.SetLanguage(settings.Language); _localizationProvider = localizationProvider; } private void SetLanguage(string language) { _localizer.SetLanguage(language); _localizationProvider.ForceCurrentLanguageForPluralProvider(); _eventMessageSender.Send(new LanguageChangedMessage(language)); } public IEnumerable GetAvailableLanguages() { return _languageFactory.GetAvailableLanguages(); } public Language GetLanguage(string language) { return _languageFactory.GetLanguage(language); } public Language GetCurrentLanguage() { return GetLanguage(_settings.Language); } public void Receive(SettingChangedMessage message) { if (message.PropertyName == nameof(ISettings.Language)) { SetLanguage(_settings.Language); } } }